Gamification in Foreign Language Teaching: Do You Kahoot?

Izdanje: Sinteza 2017 - International Scientific Conference on Information Technology and Data Related Research

DOI: 10.15308/Sinteza-2017-511-516

Stranice: 511-516

Link: https://doi.org/10.15308/Sinteza-2017-511-516

Apstrakt:
Ključne reči: ICT, language learning, gamification, Kahoot.
Priložene datoteke:
  • 511-516 ( veličina: 1,04 MB, broj pregleda: 2016 )

Preuzimanje citata:

BibTeX format
@article{article,
  author  = {M. Veljković Michos}, 
  title   = {Gamification in Foreign Language Teaching: Do You Kahoot?},
  journal = {Sinteza 2017 - International Scientific Conference on Information Technology and Data Related Research},
  year    = 2017,
  pages   = {511-516},
  doi     = {10.15308/Sinteza-2017-511-516}
}
RefWorks Tagged format
RT Conference Proceedings
A1 Maja Veljković Michos
T1 Gamification in Foreign Language Teaching: Do You Kahoot?
AD Univerzitet Singidunum, Beograd, Beograd, Srbija
YR 2017
NO doi: 10.15308/Sinteza-2017-511-516
Unapred formatirani prikaz citata
M. Veljković Michos, Gamification in Foreign Language Teaching: Do You Kahoot?, Univerzitet Singidunum, Beograd, 2017, doi:10.15308/Sinteza-2017-511-516