Gamification in Foreign Language Teaching: Do You Kahoot?
Gamification in Foreign Language Teaching: Do You Kahoot?
Autori:
Izdanje: Sinteza 2017 - International Scientific Conference on Information Technology and Data Related Research
DOI: 10.15308/Sinteza-2017-511-516
Stranice: 511-516
Apstrakt:
Ključne reči: ICT, language learning, gamification, Kahoot.
Priložene datoteke:
- 511-516 ( veličina: 1,04 MB, broj pregleda: 2016 )
Kategorije objave:
Radovi na konferenciji Sinteza 2017, Beograd, Srbija
Zahvaljujemo se što ste preuzeli publikaciju sa portala Singipedia.
Ukoliko želite da se prijavite za obaveštenja o sadržajima iz oblasti ove publikacije, možete nam ostaviti adresu svoje elektronske pošte.
Preuzimanje citata:
BibTeX format
RefWorks Tagged format
Unapred formatirani prikaz citata
BibTeX format
@article{article, author = {M. Veljković Michos}, title = {Gamification in Foreign Language Teaching: Do You Kahoot?}, journal = {Sinteza 2017 - International Scientific Conference on Information Technology and Data Related Research}, year = 2017, pages = {511-516}, doi = {10.15308/Sinteza-2017-511-516} }
RT Conference Proceedings A1 Maja Veljković Michos T1 Gamification in Foreign Language Teaching: Do You Kahoot? AD Univerzitet Singidunum, Beograd, Beograd, Srbija YR 2017 NO doi: 10.15308/Sinteza-2017-511-516
M. Veljković Michos, Gamification in Foreign Language Teaching: Do You Kahoot?, Univerzitet Singidunum, Beograd, 2017, doi:10.15308/Sinteza-2017-511-516