Current Aspects of Using Artificial Intelligence in Digital Games and Computer Graphics Content Control
Current Aspects of Using Artificial Intelligence in Digital Games and Computer Graphics Content Control
Autori:
Izdanje: Sinteza 2021 - International Scientific Conference on Information Technology and Data Related Research
DOI: 10.15308/Sinteza-2021-16-20
Oblast: Computer Science, Computational Methods, Algorithms and Artificial Intelligence
Stranice: 16-20
Apstrakt:
The extraordinary size and influence of gaming industry on contemporary (digital) markets creates a vast pool of resources (material and abstract) that is constantly refilled and used in order to make modern digital games of all kinds and genres as attractive and performant as possible. A key component of almost every complex digital game that is developed today is its artificial intelligence module. Due to the variety of problems that can be and are solved by using artificial intelligence in digital games its functionality is practically essential. The paper describes the application of artificial intelligence methods, its implementation in the content generation process, as well as modelling the gameplay. The game design directly conditions the complexity and performance of artificial intelligence module. It should be noted that the digital games that so far used mode advanced artificial intelligence techniques had variable success, which implies that this area of application still needs to be fully defined, and that the future technological/software progress will further determine the level of freedom that game designers will have in their creativity.
Ključne reči: Digital Games, Computer Graphics, Artificial Intelligence.
Priložene datoteke:
- 16-20 ( veličina: 789,12 KB, broj pregleda: 285 )
Zahvaljujemo se što ste preuzeli publikaciju sa portala Singipedia.
Ukoliko želite da se prijavite za obaveštenja o sadržajima iz oblasti ove publikacije, možete nam ostaviti adresu svoje elektronske pošte.
Preuzimanje citata:
BibTeX format
RefWorks Tagged format
Unapred formatirani prikaz citata
BibTeX format
@article{article, author = {V. Aleksić and D. Politis}, title = {Current Aspects of Using Artificial Intelligence in Digital Games and Computer Graphics Content Control}, journal = {Sinteza 2021 - International Scientific Conference on Information Technology and Data Related Research}, year = 2021, pages = {16-20}, doi = {10.15308/Sinteza-2021-16-20} }
RT Conference Proceedings A1 Veljko Aleksić A1 Dionysios Politis T1 Current Aspects of Using Artificial Intelligence in Digital Games and Computer Graphics Content Control AD Univerzitet Singidunum, Beograd, Beograd, Srbija YR 2021 NO doi: 10.15308/Sinteza-2021-16-20
V. Aleksić and D. Politis, Current Aspects of Using Artificial Intelligence in Digital Games and Computer Graphics Content Control, Univerzitet Singidunum, Beograd, 2021, doi:10.15308/Sinteza-2021-16-20