Fusion of Multimedia Smart Gamification and Games With Application in Mental Health
Fusion of Multimedia Smart Gamification and Games With Application in Mental Health
Autori:
Izdanje: International Scientific Conference on Information Technology and Data Related Research
DOI: 10.15308/Sinteza-2020-139-145
Oblast: Software and Information Engineering
Stranice: 139-145
Apstrakt:
Serious games and smart gamification potentially represent an efficient combination of smart systems and technologies on the one hand, while on the other hand they represent a combination of mechanics used for computer games in serious fields of application and gamification. The capabilities and advantages of both fields are combined and as a result they get help from users who need it.This paper describes their application in mental health, as an important issue for all of us.
Ključne reči: gamification, serious games, smart objects, smart systems, mental health.
Priložene datoteke:
- 139-145 ( veličina: 258,54 KB, broj pregleda: 300 )
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BibTeX format
@article{article, author = {A. Samčović, S. Čičević and S. Mitrović}, title = { Fusion of Multimedia Smart Gamification and Games With Application in Mental Health}, journal = {International Scientific Conference on Information Technology and Data Related Research}, year = 2020, pages = {139-145}, doi = {10.15308/Sinteza-2020-139-145} }
RT Conference Proceedings A1 Andreja Samčović A1 Svetlana Čičević A1 Slobodan Mitrović T1 Fusion of Multimedia Smart Gamification and Games With Application in Mental Health AD Univerzitet Singidunum, Beograd, Beograd, Srbija YR 2020 NO doi: 10.15308/Sinteza-2020-139-145
A. Samčović, S. Čičević and S. Mitrović, Fusion of Multimedia Smart Gamification and Games With Application in Mental Health, Univerzitet Singidunum, Beograd, 2020, doi:10.15308/Sinteza-2020-139-145