Fusion of Multimedia Smart Gamification and Games With Application in Mental Health

Izdanje: International Scientific Conference on Information Technology and Data Related Research

DOI: 10.15308/Sinteza-2020-139-145

Oblast: Software and Information Engineering

Stranice: 139-145

Apstrakt:
Serious games and smart gamification potentially represent an efficient combination of smart systems and technologies on the one hand, while on the other hand they represent a combination of mechanics used for computer games in serious fields of application and gamification. The capabilities and advantages of both fields are combined and as a result they get help from users who need it.This paper describes their application in mental health, as an important issue for all of us.
Ključne reči: gamification, serious games, smart objects, smart systems, mental health.
Priložene datoteke:
  • 139-145 ( veličina: 258,54 KB, broj pregleda: 295 )

Preuzimanje citata:

BibTeX format
@article{article,
  author  = {A. Samčović, S. Čičević and S. Mitrović}, 
  title   = { Fusion of Multimedia Smart Gamification and Games With Application in Mental Health},
  journal = {International Scientific Conference on Information Technology and Data Related Research},
  year    = 2020,
  pages   = {139-145},
  doi     = {10.15308/Sinteza-2020-139-145}
}
RefWorks Tagged format
RT Conference Proceedings
A1 Andreja Samčović
A1 Svetlana Čičević
A1 Slobodan Mitrović
T1  Fusion of Multimedia Smart Gamification and Games With Application in Mental Health
AD Univerzitet Singidunum, Beograd, Beograd, Srbija
YR 2020
NO doi: 10.15308/Sinteza-2020-139-145
Unapred formatirani prikaz citata
A. Samčović, S. Čičević and S. Mitrović, Fusion of Multimedia Smart Gamification and Games With Application in Mental Health, Univerzitet Singidunum, Beograd, 2020, doi:10.15308/Sinteza-2020-139-145