Game-Based Learning in English for Professional Purposes
Game-Based Learning in English for Professional Purposes
Autori:
Izdanje: Sinteza 2016 - International Scientific Conference on ICT and E-Business Related Research
Apstrakt:
This paper aims to explore the potentials of introducing game-based learning in an English for Professional Purposes course at the tertiary level of education. It considers the possibilities of integrating an online business game in a taskbased experiential syllabus using simulation as its core technique. Simulations are seen as a viable, dynamic, communicative and learner-centered approach that enables creating a learning experience that resembles real-world professional experiences. By integrating language, content and skill development in meaningful and purposeful tasks that replicate workplace target tasks, simulations create an immersive and stimulating environment that fulfills the needs for competence, connectedness and autonomy thus increasing learners’ motivation.
Ključne reči: simulation, task-based learning, game-based learning, ICT
Kategorije objave:
Radovi na konferenciji Sinteza 2016, Beograd, Srbija
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@article{article, author = {T. Marković}, title = {Game-Based Learning in English for Professional Purposes}, journal = {Sinteza 2016 - International Scientific Conference on ICT and E-Business Related Research}, year = 2016, doi = {10.15308/Sinteza-2016-332-339} }
RT Conference Proceedings A1 Tijana Marković T1 Game-Based Learning in English for Professional Purposes AD International Scientific Conference Sinteza, Beograd, Srbija YR 2016 NO doi: 10.15308/Sinteza-2016-332-339
T. Marković, Game-Based Learning in English for Professional Purposes, International Scientific Conference Sinteza, 2016, doi:10.15308/Sinteza-2016-332-339