Game-Based Learning in English for Professional Purposes

Izdanje: Sinteza 2016 - International Scientific Conference on ICT and E-Business Related Research

DOI: 10.15308/Sinteza-2016-332-339

Link: https://doi.org/10.15308/Sinteza-2016-332-339

Apstrakt:
This paper aims to explore the potentials of introducing game-based learning in an English for Professional Purposes course at the tertiary level of education. It considers the possibilities of integrating an online business game in a taskbased experiential syllabus using simulation as its core technique. Simulations are seen as a viable, dynamic, communicative and learner-centered approach that enables creating a learning experience that resembles real-world professional experiences. By integrating language, content and skill development in meaningful and purposeful tasks that replicate workplace target tasks, simulations create an immersive and stimulating environment that fulfills the needs for competence, connectedness and autonomy thus increasing learners’ motivation.
Ključne reči: simulation, task-based learning, game-based learning, ICT

Preuzimanje citata:

BibTeX format
@article{article,
  author  = {T. Marković}, 
  title   = {Game-Based Learning in English for Professional Purposes},
  journal = {Sinteza 2016 - International Scientific Conference on ICT and E-Business Related Research},
  year    = 2016,
  doi     = {10.15308/Sinteza-2016-332-339}
}
RefWorks Tagged format
RT Conference Proceedings
A1 Tijana Marković
T1 Game-Based Learning in English for Professional Purposes
AD International Scientific Conference Sinteza, Beograd, Srbija
YR 2016
NO doi: 10.15308/Sinteza-2016-332-339
Unapred formatirani prikaz citata
T. Marković, Game-Based Learning in English for Professional Purposes, International Scientific Conference Sinteza, 2016, doi:10.15308/Sinteza-2016-332-339