Learning Unary Logical Operations Through the Modern Interactive Educational Application - Arhicomp

Izdanje: Naučna konferencija Uniteh 2010

Oblast: Educational Technologies

Stranice: III

Apstrakt:
The aim of this work is to show the use of modern interactive educational applications through the example of the educational game ArhiCOMP in the course Computer Architecture and Organization 1. With the use of Bayesian networks the work presents a method for modeling items studied in the course. The pedagogical side of the application is supported by many techniques used in the field of amusing learning. Besides, the work also describes the interface design, as well as implementation of items a student should learn through solving the tasks in this game.
Ključne reči: unary logical operation, education game, Bayesian networks, Net - generation
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BibTeX format
@article{article,
  author  = {K. Kuk, D. Prokin, G. Dimić and P. Spalević}, 
  title   = {Learning Unary Logical Operations Through the Modern Interactive Educational Application - Arhicomp},
  journal = {Naučna konferencija Uniteh 2010},
  year    = 2010,
  pages   = {III-303-308}}
RefWorks Tagged format
RT Conference Proceedings
A1 Kristijan Kuk
A1 Dragana Prokin
A1 Gabrijela Dimić
A1 Petar Spalević
T1 Learning Unary Logical Operations Through the Modern Interactive Educational Application - Arhicomp
AD Naučna konferencija Unitech, Gabrovo, Bugarska
YR 2010
Unapred formatirani prikaz citata
K. Kuk, D. Prokin, G. Dimić and P. Spalević, Learning Unary Logical Operations Through the Modern Interactive Educational Application - Arhicomp, Naučna konferencija Unitech, 2010